Contact

simon-palm@live.se

LinkedIn


About

I started making games for fun when I was 13. Back then I made point and clicks in PowerPoint. After discovering the apparent shortcomings of it I moved on to my first fully fledged game engine, GameMaker. My friend and I did numerous games using GameMaker which we actually managed to sell to other kids at our school (doubling our allowance).

One day, I accidentally walked into a computer science class. What surprised me was that some students were playing a game I made and not actually working on their assignment. After that I felt that game development was my calling.

I would describe myself as analytic, visual and technical. One of my big strengths is that I am a fast learner. So if I am tasked with something outside my area of expertise I can usually figure it out pretty quickly.


Experience

Unity, Flowscape AB (Feb. 2016 – Present)

https://www.flowscape.se/product

Design and C# programming.

Level Designer, Starbreeze Studios (2015 – 2016)

https://www.starbreeze.com

Designing and scripting levels.

QA, Starbreeze Studios (2014, 1 month)

https://www.overkillsoftware.com/crimefest/

Helping out with an event called “crimefest” as additional QA.


Education

Game Design, Futuregames Academy (2013 – 2015)

http://futuregames.se/


Knowledge

Extensive

  • C#
  • Unity 3D
  • Unreal Engine 4

Moderate

  • Js
  • C++
  • 3D Modelling
  • Design tools (Photoshop, Adobe XD)
  • Hammer SDK