I started making games for fun when I was 13. Back then I made point and clicks in PowerPoint. After discovering the apparent shortcomings of it I moved on to my first fully fledged game engine, GameMaker. My friend and I did numerous games using GameMaker which we actually managed to sell to other kids at our school (doubling our allowance).
One day, I accidentally walked into a computer science class. What surprised me was that some students were playing a game I made and not actually working on their assignment. After that I felt that game development was my calling.
I would describe myself as analytic, visual and technical. One of my big strengths is that I am a fast learner. So if I am tasked with something outside my area of expertise I can usually figure it out pretty quickly.
Unity, Flowscape AB (Feb. 2016 – Present)
Design and C# programming.
Level Designer, Starbreeze Studios (2015 – 2016)
Designing and scripting levels.
QA, Starbreeze Studios (2014, 1 month)
Helping out with an event called “crimefest” as additional QA.
Game Design, Futuregames Academy (2013 – 2015)
- Unity 3D
- Unreal Engine 4
- 3D Modelling
- Design tools (Photoshop, Adobe XD)
- Hammer SDK