Game project developed over one month at Futuregames with a team of 5 people.
I was responsible for C# programming, game design and audio.
Winner of Swedish game awards 14 category: “Best Execution in Audio”
Nominated for “Best Technical Execution”
On the 18th of June 2014 Beat It won the prize for “Best Execution in Audio” with the motivation:
“Audio comprises one third of the sensory communication we experience with games; we can use it as a mechanism to provide feedback – to reward or punish activity. We can use it to enhance the sense of flow and connection. It can also be used to make our games come alive. That is exactly what this years winner of Best Execution in Audio achieves.”