SUMMARY

3 part objective map

Supports 8 to 32 players

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DESIGN

Area 1 – The Beach

The first area revolves around a push objective were the attackers needs to stick to the cart to move it forward. The attackers goal is to reach the main gate of the fort on top of the hill with the cart.

This area was designed to favor ranged classes with long Line of sights and elevated positions. But since the objective requires people to stand by the object to move it. They have to engage in close combat. So dividing the classes in the team i necessary to succeed.

As the cart gets pushed further and further, the distance from the attackers spawn to the cart increases. Instead of pushing it closer and closer to the defenders the objective route sweeps around the defending teams spawn to keep the distance for the defenders to run the same.

Area 2 – The Village

Chiv-Obj2_top

The defending team need to keep the attacking team from reaching 3 different areas with villagers. To complete the objective the attackers need to kill every single villager in every area.

This objective was created with team strategy in mind. There are several key paths to defend so the defending team needs to spread out to cover all of them and communicate to be successful.

Area 3 – The Castle

Chiv-Obj3_top

In the last area the attacking team needs to

To get access to the king the attackers needs to destroy a gate. During that time the defenders will have time to respawn and regroup. They also have the chance to decide what room they want to take their last stand in, choosing from 3 different ones.

(The king role is given to the top scoring player in the defending team)