A segment for the extended version of Unmechanical for Playstation 3, Playstation 4 and Playstation Vita. The addition is standalone bonus level with one hour of extra content.

I was responsible for cleaning up art, beautification and optimization.

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Originally the level lacked identity, with bland colors and seemingly randomly placed assets. I wanted to create a more believable setting were everything placed seem to have a purpose, colored with a clear color palette.

Since this level was supposed to resemble a scrapyard I used that as a starting point. The green goo was added to set the overall tone of the level and also give purpose to all the pipes. To give more visual depth to the level I created similar buildings as in the foreground in the back and lit them up to further enhance the effect. To push the depth effect even further, planes of fog was added in the background.